Artificer Ghost
Bojo's School of the Trades
71
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Posted - 2013.06.02 01:18:00 -
[1] - Quote
First, background on me, if you don't already know me, and have no reason to follow these tips.
I'm a self-proclaimed veteran, having played for maybe 4 months now, accruing around 3.5 million SP in this character. I've had around 5 heavies, throughout my entire DUST career, not including times where I specced into Heavy suits on this/another character. I've gotten incredibly smart with the game, knowing what does what, and what works well with other things. Now, I think that's enough confirmation of my skill, down to business.
STARTING OUT 1st, a common misconception among new players that specced into heavies, is that they think they are invincible. Well, give me wings and call me the 'Truth Fairy'... You're not. In fact, you're quite weak, until later on.
You should see that when you start the game, you have 500k SP, and 500k ISK. I can't stress this enough, PLEASE see what the game is like before you try to spec into anything. I hear about a lot of new players that think they have amazing skill with FPS, but then come in and fail. Take off the band-aid by easing, not ripping. Also, I suggest buying the Militia Heavy Suit.
So, once you get used to how things work, and have gotten killed by a TAC-AR more than once, I'd go ahead and spec into the first Heavy suit. Start slow (No pun intended.), and go with the Standard Basic. Not a lot is different. Nothing noticeable, for a newbie.
TANKING CHOICE AND LIMITS A tough decision to make, as a Heavy. Is your choice of tanking, and knowing your limits. There's 2 types of tanking.
1: Shield Tanking. This is the faster one. The Shield Tank uses Shield Modules, and that stuff. A Shield Tank gives less HP out, but Shield is easier to regenerate, and it sacrifices no speed. :)
2: Armor Tanking. This is the stronger type of tank. He sacrifices speed, in return for a bunch of HP. Armor is, however, harder to regenerate. A solution to the speed decrease of Armor Plates, is using a Kinetic Catalyzer. Note, this is NOT mandatory. :)
WEAPON CHOICE AND PLAYSTYLE The Heavies have (currently) 2 choices of weapons. The Forge Gun, and the Heavy Machine Gun (HMG).
1: Forge Gunning. Using a Forge Gun is best for AV purposes. They're a charged weapon, around 2.5 seconds charge time. And can OHK a mercenary if hit. It's pretty much a mini-railgun.
1: The HMG. This weapon is pretty amazing. Range isn't bad, damage isn't bad, and RoF/Ammo Capacity is amazing. This is the weapon that will turn your enemies into Swiss Cheese. Multiple times.
Read on for more info! :D
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